Articulate Storyline 360 · Accessibility · Scenario-Based Learning · Adult Learning · SCORM 1.2
Accessibility training can easily become a list of rules. I designed this experience to allow learners to practice identifying accessibility barriers in realistic workplace content.
In this 10–15 minute challenge, learners conduct a final accessibility review of a fictional employee benefits webpage before launch. They identify seven common barriers involving contrast, readability, alternative text, links, multimedia, page structure, and keyboard access.
Employees who create or review digital content need practical accessibility skills, but they don't necessarily need to become accessibility specialists. The learning experience needed to make accessibility concrete, relevant, and immediately applicable to workplace content.
Rather than teaching accessibility through a traditional presentation or list of guidelines, I designed the experience around a realistic task: reviewing a webpage before it goes live.
Learners explore a simulated employee benefits webpage and identify accessibility barriers embedded throughout the content.
Some barriers can be identified through visual review, while others require learners to use an Inspect Closer tool to examine information such as heading structure and keyboard accessibility.
As learners identify barriers, they receive immediate feedback explaining the issue, an improved example, and an optional explanation of why the barrier matters.
Authentic Assessment
Rather than adding a traditional end-of-course quiz, I designed the page audit as the assessment itself. Learners demonstrate the target skill by identifying accessibility barriers within realistic workplace content.
Progressive Discovery
Visible issues can be identified directly on the page. Less-visible barriers require additional investigation, encouraging learners to look beyond visual appearance when evaluating accessibility.
Immediate Feedback
Each identified barrier provides corrective feedback and a practical example of how the content could be improved.
Performance Support
Learners leave the experience with a downloadable accessibility quick-check job aid that can be used when creating or reviewing future digital content.
I developed the experience in Articulate Storyline 360 using variables, conditional triggers, object states, layers, custom interactions, and accessible focus order.
The course was published as SCORM 1.2 and tested in SCORM Cloud to verify package integrity, launch behavior, completion tracking, and LMS communication.
A separate web version was published and deployed for direct portfolio access without requiring an LMS or learner login.
Accessibility was considered in both the simulated webpage and the learning experience itself. The course incorporates keyboard navigation, intentional focus order, accessible names, and dialog-based interactions.
Storyline's automated Accessibility Checker returned no identified WCAG 2.1 A, AA, or AAA issues. Automated results were treated as one part of the accessibility review rather than as a guarantee of WCAG conformance.
Articulate Storyline 360 · SCORM 1.2 · SCORM Cloud · Web Accessibility · Scenario-Based Learning · Adult Learning · Performance Support · Visual Design